Weapons

= List of available Weapons =

Two Handed Weapons
= Weapon Special Abilities =

Precision
When rolling damage for a critical hit, you may substitute your STR with your SEN to determine the bonus damage.

Fatal
A weapon with Fatal Weapon does deal +X damage on each dice when rolling damage for a critical hit.

Hidden Weapon
Gain Bonus of +3 to Sleight of Hand checks to hide the weapon

Armor Penetration
A weapon with Armor Penetration X ignores up to X armor (to a minimum of 0). A normal hit does not count as critical hit, even if the armor is reduced to 0 with Armor Penetration.

Dueling
One additional Attack of Opportunity