Soldier

= Description = A Soldier is the typical martial fighter. Soldiers can choose a variety of weapons and do only rely on their own skill in combat. They show great discipline and tactical feeling

= Level Progression =

Skill Boni
Soldiers start with 1 Level in:

Athletics, Brute Force

Warfare, Ride

Authority

Proficiencies
Soldiers are proficient with every weapon from their home region, Soldiers are also proficient with each type of Armor from their home region.

Weapon Versatility
At Level 1, the Soldier names two Weapon Types.

Whenever the Soldier takes a Weapon Feat (either as Weapon-Bonus-Feat or as a normal Feat) in one of the Weapon Types, he gains a Weapon Feat in the other Weapon Type aswell.

Weapon Feat
As he progresses in levels, the Soldier gains extra-feats for weapons. These count as normal Feats, but must be put on a Weapon-Feat.

Discipline Points
Dicipline Points show, that the training of a Soldier can overcome difficult situations with the cold and calm discipline they learned.

Soldiers gain maximum Discipline Points equal to twice their Level modified by their WIL. Number of Dicipline Points = 2 + Soldier-Level + WIL

Discipline Point Regeneration
Discipline Points regenerate to the maximum after a restful 8 hour sleep.

Soldiers can actively rest, not sleeping but not in danger and maybe eating or gambling or taking a nap. While resting, Soldiers regenerate 1 Discipline/hour.

More Discipline
"Gain 3 Additional Discipline Points. This Discipline Feat can be leveled multiple times"

Defensive Discipline
"Through rough training, the Soldier knows how to protect himself from multiple enemies.""Requirements: none""You can use 1 Discipline Point to gain an additional Parry-Action or Dodge-Action or block-Action (see Actions in Combat) this round. This ability can only be used once per round."

Fearless
"Through the training and the Soldiers Discipline, he does not need courage. His training provided the courage for him.""Requirements: none""When the Soldier fails a Mind-Saving-Throw against a Fear effect, he can choose to use 2 Discipline Points and reroll his Save. You can only reroll a Save once."

Steady Hitting
"The years of training did sharpen the skills of the Soldier, to the extend where there is not a single blow and combination not trained.""Requirements: 5 CS""You can spent 1 Discipline Point to ignore all negative effects when trying to attack an enemy. This effect lasts until your next turn."

Steady Parry
"The years of training did sharpen the skills of the Soldier, to the extend where there is not a single parry untrained.""Requirements: 5 CS""You can spent 1 Discipline Point to ignore all negative effects when defending yourself with a Parry. This effect lasts until your next turn."

Steady Block
"The years of training did sharpen the skills of the Soldier, to the extend where there is not a single block untrained.""You can spent 1 Discipline Point to ignore all negative effects when defending yourself with a Block. This effect lasts until your next turn."

Stand your Ground
"When standing his ground versus an opponent, the Soldier shines in defending himself, even against stronger foes.""Requirements: 5 STR, Level 7""When the soldier parries against an attack and the attacker is at least one size-category larger than the Soldier, he can use 1 Discipline Point to Parry the attack as if he was one size-category larger. This ability has to be used before the Attack- or Defense-Roll is rolled."