Skills-Alternate

= Skill Checks =

Skill-Checks determine, if a character performs a certain action with success or fail. Each skill is associated with certain actions. The gamemaster determines the Difficulty Class (DC) of the Roll. Then the character makes a Skill-Check by rolling 1D6 and adding his Skill-Bonus (3 times his level in the skill) and the associated attribute. If he rolls equal or higher to the DC, he performs the action with success. Skill Check: 2D6 + 3*SkillLevel + AssociatedAttribute There are also skills which do not have an associated Attribute, for those roll: Skill Check: 2D6 + 4*SkillLevel

Trading Skill Points
Secondary skills cannot be trained with normal Training Points, but rather Secondary Training Points.

2 Secondary Training points can be traded to one Primary Training Point.

2 Primary Training points can be traded to one Secondary Training Point. = Skill Level Upgrades = Training Points needed for Skill-Level:

= Skill Levels = There are also Ranks over level-5, so called Mythical-Skill-Ranks. These ranks can only be achieved by beeing level 5 in that skill and then actively pursuing the goal of increasing the level. Finding a mentor, researching in a laboratory, doing training-courses and similar things grant Mythica-Training-Points in one Skill. When you reached Mythical-Training-Points equal to the next Mythical-Skill-Rank, you level-up that skill then reset your Mythical-Training-Points in that skill back to 0.

For example getting your Skill from level 5 to level 6 requires 1 Mythical Point, from level 6 to 7 requires 2.

= Available Skills =

Skills without associated Attribute
= Secondary Skills =