Bloodmage

General Description
The Bloodmage does use the lifeforce in blood to cast spells. Bloodmages may be neurtal or evil, but in most cultures, they are concidered creepy, dangerous, strange and not trustworthy.

Health
1D6

Skills
The Bloodmage starts with one level in the following skills:

Scholarship, Spiritualism, Heal

Torture

Intimidate

Proficiency
The Bloodmage is proficient with simple weapons.

Blood Pool
A Bloodmage has a Blood Pool. This pool can be filled by either draining the lifeforce of enemies or sacrificing own blood or that of a sacrifice. Blood in the Blood Pool (called Blood Shards) cannot be maintained over a long duration. The Blood Pool will empty 10 minutes after it is last filled (the blood looses its power / lifeforce).

The Bloodmage does use the Blood Shards to cast powerful spells. Some spells can be empowered using blood, others can only be casted when using blood.

Blood in the Blood Pool is clearly visible, since it tends to "flow" around the Bloodmage, or tends to form spheres which rotate around the Bloodmage. Blood in the Blood Pool also has a little bit of own lighting, the blood seems to "glow", not really enough be be of use as a lamp, but clearly visible if the surrounding area is dark or the blood is looked up closely.

Schools
Bloodmages have a couple of generic spells, which each Bloodmage knows.

In addition, the Bloodmage does Specialize into three "Schools":

Lifeforce, Demonic and Blood.

At level 1 the Bloodmage chooses a Primary School and a Secondary School.

Spells Indicated with [P] can only be casted if the School of the Spell matches the Primary School of the Bloodmage.

Spells which are from a School which is unknown to the Bloodmage (neither Primary nor Secondary School) cannot be casted by the Bloodmage.

Ritual Knife
The Bloodmage starts with a knife he uses as ritual knife. The knife is clearly recognizable as something strange (skulls, inscriptions, runes etc.).

Sacrifice
By sacrificing other living beings, the bloodmage is granted powers. For a beeing to be sacrificed, it must be helpless and the bloodmage must use his ritual knife to kill it.

Health Drain
The bloodmage does regain X Durability, where X is 5 times the enemies Level.

Blood Sacrifice
1 Action: Sacrifice 1/level Health from your own Health pool. You gain one Blood Shard.