Actions in Combat

Offensive Actions
In Combat, each round of actions you take is about 6 seconds of "real-time".

In this time your character has 2 Standard Actions and one Quick Action.

A Full Round Action spends both Standard Actions but not the Quick Action.

A Standard Action may be used as a Quick Action, but not the other way around.

Most Used Actions
* Attacks and Charges do provoke Attacks of Opportunities from adjacent enemies which are not attacked. 1 Ares steps also provoke Attacks of Opportunities if moving from inside to outside of the threat range of an enemy.

Defensive Actions
Defensive Moves are used outside of your own turn, to act versus attacks. Whenever you make a certain defensive move, you have to pay 1 Defensive Move of the same kind to do it.

Attacks of Opportunity
Each player has 1 Attack of Opportunity per round.

Dodge Moves
Each player has 1 Dodge-Move per round. If you are light weighted, you gain one additional Dodge-Move per round.

Parry Moves
You gain Parry moves through Feats, Class-Features or (most commonly) your weapon.

Block Moves
You gain Block moves through wearing a shield or having certain special abilities.